How to Turn Into Werewolf Again Skyrim
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If a fellow member of the Companions is near death and bleeding out, they volition automatically transform into a Werewolf to unleash the beast on your enemies. Once the calm downward they will automatically transform back into a human and automatically re-equip their armor. Transformations will only occur once again once they take "regained their forcefulness."
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Version 1.3
- This update simply fixes an issue for some users who use mod that modify the downed duration when an NPC is severely injured. Some users that increased down fourth dimension by thirty seconds or more than were preventing my scripts from firing in certain situations thus followers were sometimes stuck in werewolf course. This update fixes this and prevents this from happening regardless of downed elapsing.
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An Immersive Remaster of Aela, Farkas, and Vilkas
Call up: if you like it, ENDORSE It!
Doesn't information technology seem odd that the Companions are all known to be werewolves but y'all only see them in their werewolf class twice? This modern aims to immersively set this issue by seamlessly integrating with the main game. Once one of the companions (Aela, Farkas, or Vilkas) are near expiry and haemorrhage out, they will plow into a werewolf and unleash the beast on your enemies. After they have spent their energy they volition naturally plow back into humans and equip their armor themselves. They will not exist able to plough into a werewolf once again until they have recovered their strength.
- Aela, Farkas, and Vilkas all seamlessly plough into werewolves if they are nigh death and bleeding out.
- The werewolf Companions can only become a werewolf every 45 minutes past default but this can be changed in the FOMOD installer at any time. Delight note that information technology will take 45 real fourth dimension minutes before they can transform again. Traveling, sleeping, or waiting will not speed up this process.
- Once the Companions are in werewolf form they and the histrion will exist treated every bit hostile by the towns folk if seen by them. The player will also receive a compensation for affiliating with a werewolf if he is seen by townsfolk with a werewolf follower in werewolf class.
- The Companions will stay in werewolf grade by default for 3 minutes but this can be changed in the FOMOD installer at any fourth dimension.
- Equally of Version 1.2 yous can chose if Farkas and Vilkas tin can turn into Werewolves or if Aela is the merely i that transforms. This can be changed at any time also using the FOMOD. If you do modify who can turn into a werewolf please dismiss Farkas and Vilkas and wait 45 real times minutes (just play the game normally for a little while) then feel free to alter out who transforms and who doesn't.
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- There is just 1 unique issue that no one volition likely see but it is there: basically don't try to casually talk to a guard when they are attacking you lot because your follower is currently a werewolf and killing everyone or yous'll get a CTD. To even be able to talk to a baby-sit while they are attacking y'all - you'd take to use council or something but just dont try it. In one case your follower is in homo form you lot tin can talk to the baby-sit again.
- It's compatible, don't intendance what modernistic, it works, all avails are stand alone.
- Concerning UNP Bodies or any male/female person body retexture, Hard disk Vanilla Hair Re texture, or HD Scars mods: These mods are all compatible and will make the characters look even better. To be clear no re-texture modern is required however, but delight annotation the my screenshots are taken with those mods installed.
- If you accept a modernistic that alters the face of Aela, Farkas or Vilkas and you want to keep their confront from that mod then just install the no face-maps version of my modern in the installer and follow the guide below to patch that modern and my mod quick. If you do not patch y'all will go a black face. Any modern that alters the stats of Aela, Farkas, or Vilkas can exist ditched in lue of this mod - just if you are dead set on keeping a mod that alters their stats then yous will have to patch that mod with my mod too.
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Source: https://www.nexusmods.com/skyrimspecialedition/mods/29155
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